Building and destroying mechanics are wonky and inefficient. We all know that this game is mostly an idle game, the option should be there. This game really favours style over function. Pulsating indicator of selected object or item. Sure, take it, it's not like I need to see what's happening on the right side of the screen or anything. Item feed obstructs 1/5th of the whole game screen. You're essentally shooting yourself in the foot by progressing through the game. ![]() Droid AI constantly obstructs object hitboxes. You will start to think this game wants to fight you. Seriously, where is it? Should be an option to use your default computer mouse cursor in-game, it's not fancy, but at least it gets the job done. Becomes mildly inconvenient in the midgame, when you can't split your resources to sell one half and use the other. No option to move or split items in the inventory or the toolbar. You'll have to use your sound mixer to control the volume of the game. ![]() Sound settings might as well not exist. I guess the developer went the realistic route. The menuing in this game is bad as it is, please give us something to work with. I'm no developer, but CTRL+mousewheel shortcut doesn't seem to me to be very difficult to implement into the game. I honestly have no idea why the the game screen is zoomed in so much by default and why there's no option to change it. Best-case scenario you end your game session with a headache, worst-case scenario on the floor having a seizure. That said, the game is far from finished and should belong in the early access category with a much lower price tag. It's always exciting to see a new game made by a single independent developer, this in itself is a big accomplishment. ![]() Let me start by saying that I really appreciate HopFrog's effort and time that he put into his passion project that we now know as Forager, it was long three years of development and the game finally sees the light of day.
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